New synthetic playback engine
October 12, 2023 · 7 comments
Starting today, if you choose synthetic playback (as opposed to using Soundslice with video or real audio), we’ll use a brand-new playback engine. We’ve rebuilt it from the ground up to fix some fundamental limitations. Here’s what’s new.
First, there’s no longer a limit of three(ish) seconds for each note. Previously, if your music had a long sustained note — say a couple of tied whole notes at a slow tempo — our synthetic playback would stop playing the note after about three seconds. Highly irritating! Now, notes can ring out indefinitely, though some instruments do of course have a natural decay.
Second, the synthetic instruments should have clearer, more well-defined pitches. Previously the sound could be a bit “blurry” in places, and we’ve greatly improved that.
Third, we’ve updated a few of the instruments to use higher-quality samples.
Finally, this new engine gives us a solid foundation for future work. The old system limited the kinds of things we could do, and we have a lot more flexibility and power now. Onward!
Comments
Request: would love more accurate "bending" options, basically just so the synth audio represents the bending notation. Secondary to that, being able to control the timing of the rise/fall in the bend is really useful, but to start just having the synth playback "bends" actually sound like bends would be great!
I use soundslice for choral music and have noticed that the Choir Aahs sound seems to continue after the notes have ended (it does die away after a little bit). I understand could be for a reverb effect, but it makes it sound really messy (especially for faster parts) making it difficult to practice. I decided to just use the piano sound for now, but am curious to know if soundslice intends to fix/improve this anytime soon. What's the plan with this?
God bless!
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